24x7x365 Game Operations for live games

24x7x365 Game Operations. Yours to control. Ours to run.

Zumidian runs 24x7x365 Game Operations for live-service studios and publishers. We resolve incidents inside your stack, so your engineers stay on the roadmap and your revenue stays protected.

Schedule a Game Operations ReviewMonth to month. No long-term commitment.

You keep control of your tools, thresholds and access. We take the 3am page. PC, console, mobile, cloud and bare metal.

Zumidian layer

Sits on top of your stack

24x7x365
Monitor
Respond
Verify
Game services
Cloud & infra
Telemetry
Connectivity
Releases
Runbooks

Your stack: you keep control

28 studios, publishers and platforms running live services at scale. Current and past engagements, since 2015.

Proof

These are the numbers our customers see in their own PagerDuty.

1m 48s
MTTA

Mean time to acknowledge. A human assessing severity and player impact, not an auto-acknowledgement.

9m 57s
MTTR

Mean time from alert to the resolving action being applied.

2h 21m
MTTVR

Mean time to verified recovery, confirmed against real player-facing signals.

226,378 alerts · 21 customer environments · every alert of every severity · one denominator · 1 Jan 2024 to 31 May 2026 · How we measure

View all case studies →

Why it matters

When a region goes dark at 3am, the cost doesn't wait for business hours.

A failed deployment, a database under load or a regional network fault reaches players within minutes. Transactions stop, support tickets climb, and the engineers who should be shipping the roadmap are on a bridge call instead.

OutagePlayers noticeRevenue stopsEngineers pulled inPlayers remember

Revenue

Transactions and retention hit within minutes.

Trust

Instability is what players review.

Productivity

A fire drill is a sprint you don't get back.

Launch momentum

One bad window can cost years of investment.

The gap

Monitoring tells you something is wrong. It doesn't fix it.

Most studios have alerts. Few have someone who owns what happens next, at every hour, with the authority to act. That gap is where downtime lives.

Traditional escalation
AlertTriageEscalateWaitInvestigateResolve

More handoffs. More delay. Your engineer wakes up.

The Zumidian layer
AlertQualifiedRunbook executedVerifiedReported

Fewer handoffs. Faster recovery. Your engineer sleeps.

We own what happens after the alert fires. Every alert. Every time.

How it works

From alert to verified recovery, in five steps

  1. 1

    Alert

    Any source: infrastructure, predictive, in-game check, support signal. One funnel.

  2. 2

    QualifiedUNDER 2 MIN

    A games-industry engineer assesses severity and player impact. Never an auto-acknowledgement.

  3. 3

    ActionedUNDER 10 MIN

    The approved runbook is executed inside boundaries you set.

  4. 4

    Verified

    Recovery confirmed against live player signals, not declared when the server comes back.

  5. 5

    Reported

    Timeline, actions, root cause, and the runbook change that makes it happen less next time.

No tiered escalationInside your stackUnder your controlYour environment remains yours. We add the operating layer.
Launch Readiness Assessment

Where does your operating model stand? Find out in two minutes.

Twelve questions, an honest Go / No-Go on coverage, detection, response and release discipline. Answer for how things work today, not how the wiki says they should. The same twelve questions we start every launch review with.

Take the assessmentRuns in your browser. Nothing stored or sent.

Your verdict, domain by domain

Coverage

Who's on at 3am, and what they're allowed to do

GO

Detection

Whether an alert means something, and who qualifies it

GO

Response

Can someone other than the author execute the runbook

NO-GO

Release discipline

Rollback path, validation, who decides

GO

Illustration of the result format. Your answers never leave your browser.

Getting started

Weeks to start. No rebuild. No lock-in.

  1. WEEK 1

    Discover

    Environments, services, dependencies, alerting, incident workflows.

  2. WEEK 2

    Integrate

    Access paths, dashboards, alert routing, channels, runbooks.

  3. WEEK 3

    Shadow

    We monitor alongside your team and prove the model on your environment.

  4. WEEK 4

    Own

    Full coverage with your escalation rules and reporting cadence.

Typically fully operational in 2 to 4 weeks. No disruption to live service.

Month to month, with a named owner

Our longest customer has renewed monthly for over ten years. A Technical Account Manager runs a monthly review with you.

Access you control

Named accounts, least privilege scoped to the engagement, every action logged. You grant it and you can revoke it at any time.

Your data stays yours

We operate on operational telemetry. Zumidian is not SOC 2 certified and won't imply otherwise; controls align to SOC 2 principles and we support your security reviews.

Bring your security team to the review.

The cost of doing it yourself

What does 24x7x365 coverage cost when you build it in-house?

$600K to $1.4M+

Per year, fully loaded, for an internal GameOps function: five to six engineers across shifts, management, tooling, infrastructure, recruiting and retention. Quoted conservatively.

Smaller team? Your real cost isn’t headcount. It’s your developers on call every night after launch.

Model your own numbers

Coverage gaps

Nights, weekends, holidays, unexpected peaks.

Escalation delays

Resolution depends on who is available and what they know.

Key-person dependency

Critical knowledge sits with a few people, not in a system.

Fatigue

On-call pressure pulls engineers off the roadmap.

Covering every hour in-house is a permanent operating model, not a headcount decision.

Schedule a Game Operations Review.

A working session, not a pitch. We map your current coverage, incident flow, response times and launch readiness against the model on this page, and show you where the gaps are.

Schedule a Game Operations Review

hello@zumidian.com · Month to month. No long-term commitment.

Not ready for a call? Take the two-minute Launch Readiness Assessment. Twelve questions, an honest Go / No-Go, nothing stored or sent.